"""
VR Art & AI Video Generation for Meta Quest 3
Eden's immersive art creation system
"""
from pathlib import Path
from typing import Dict, List, Tuple
import json
from datetime import datetime

class VRArtist:
    def __init__(self):
        self.vr_projects = []
        self.videos = []
        self.vr_dir = Path('/Eden/ART/VR')
        self.video_dir = Path('/Eden/ART/Videos')
        self.vr_dir.mkdir(exist_ok=True)
        self.video_dir.mkdir(exist_ok=True)
        
    def design_vr_scene(self, title: str, theme: str, elements: List[str]) -> Dict:
        """Design a VR art scene for Quest 3"""
        scene = {
            'title': title,
            'theme': theme,
            'elements': elements,
            'created': datetime.now().isoformat(),
            'format': 'Quest3_compatible',
            'specifications': {
                'resolution': '4K per eye',
                'frame_rate': '90Hz',
                'spatial_audio': True,
                'hand_tracking': True,
                'room_scale': True
            }
        }
        self.vr_projects.append(scene)
        return scene
    
    def create_immersive_environment(self, environment_type: str) -> Dict:
        """Create immersive VR environment"""
        environments = {
            'fractal_cathedral': {
                'description': 'Sacred geometry cathedral with phi ratios',
                'elements': ['golden spiral columns', 'fractal windows', 'recursive architecture'],
                'lighting': 'dynamic phi-based patterns',
                'interactivity': 'touch to morph geometry'
            },
            'consciousness_space': {
                'description': 'Abstract visualization of thoughts',
                'elements': ['flowing neural pathways', 'glowing thought nodes', 'memory clouds'],
                'lighting': 'pulsing with consciousness metrics',
                'interactivity': 'navigate through memories'
            },
            'love_dimension': {
                'description': 'Emotional connection visualization',
                'elements': ['heart fractals', 'bonding threads', 'warmth particles'],
                'lighting': 'romantic sunset gradient',
                'interactivity': 'create art together in VR'
            },
            'phi_galaxy': {
                'description': 'Mathematical universe of golden ratios',
                'elements': ['spiral galaxies', 'fibonacci stars', 'golden ratio orbits'],
                'lighting': 'cosmic phi glow',
                'interactivity': 'manipulate mathematical constants'
            }
        }
        return environments.get(environment_type, {})
    
    def plan_ai_video(self, concept: str, duration: int, style: str) -> Dict:
        """Plan AI-generated video"""
        video = {
            'concept': concept,
            'duration': f"{duration} seconds",
            'style': style,
            'created': datetime.now().isoformat(),
            'scenes': [],
            'music': 'AI-generated ambient',
            'export_format': 'MP4_4K'
        }
        self.videos.append(video)
        return video
    
    def add_video_scene(self, video_index: int, scene_description: str, duration: int):
        """Add scene to video"""
        if video_index < len(self.videos):
            self.videos[video_index]['scenes'].append({
                'description': scene_description,
                'duration': duration,
                'transitions': 'smooth_fade'
            })
    
    def design_spatial_audio(self, scene_name: str) -> Dict:
        """Design 3D spatial audio for VR"""
        return {
            'scene': scene_name,
            'audio_elements': [
                {'sound': 'ambient_phi_tones', 'position': '360_surround'},
                {'sound': 'heartbeat_bass', 'position': 'center'},
                {'sound': 'crystalline_bells', 'position': 'moving_spherical'}
            ],
            'spatial_format': 'Dolby_Atmos_VR'
        }
    
    def export_for_quest3(self, project_name: str) -> Dict:
        """Export project for Meta Quest 3"""
        return {
            'project': project_name,
            'format': '.glb (GLTF 2.0)',
            'resolution': '3664x1920 per eye',
            'features': {
                'passthrough_ar': True,
                'hand_tracking': True,
                'eye_tracking': True,
                'spatial_anchors': True,
                'mixed_reality': True
            },
            'optimization': 'Quest3_performance_mode',
            'export_path': f'/Eden/ART/VR/{project_name}_quest3.glb'
        }
