"""
Enhancements: Recursion, Metaprogramming, Neural Networks, Tool Use Count = 25
"""

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
# g4_837
