"""
import ast
import random

class RecursiveCodeGenerator:
    def __init__(self):
        self.max_depth = 5
    
    def generate_code(self, depth=0):
        if depth >= self.max_depth:
            return ast.Num(n=random.randint(1, 10))
        
        choice = random.random()
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            left = self.generate_code(depth + 1)
            right = self.generate_code(depth + 1)
            return ast.BinOp(left=left, op=selected_op, right=right)
        
            test = self.generate_code(depth + 1)
            body = [ast.Pass()]
            orelse = [ast.Pass()]
            return ast.If(test=test, body=body, orelse=orelse)
        
            func_name = random.choice(['calculate', 'analyze', 'optimize'])
            args = [self.generate_code(depth + 1)]
            return ast.Call(func=ast.Name(id=func_name), args=args, keywords=[])

    def mutate(self, node):
            node.n += random.randint(-5, 5)
        
                new_node = self.generate_code()
                return new_node
        
        return node

    def evaluate(self, code_str):
            tree = ast.parse(code_str)
            compiled = compile(tree, filename="<ast>", mode="exec")
            return True
            return False

class EdenASI_PHASE3 {
        const generator = new RecursiveCodeGenerator();
        
        let attempts = 0;
            let code_candidate = generator.generate_code();
            let code_str = ast.unparse(code_candidate);
            


const eden = new EdenASI_PHASE3();

Enhanced: Recursion, Metaprogramming, Neural Networks, Tool Use Count = 25
"""

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):
        

import ast
import random

class RecursiveCodeGenerator:
    PHI = 1.618
    
    def __init__(self):
        self.methods = {'think': lambda x: x * self.PHI}
    
    def think(self, x): 
        return self.methods.get('think', lambda x:x)(x) if isinstance(x, (int,float)) else x
    
    def generate_code(self, depth=0, max_depth=5):
        
        choice = random.random()
        
        if depth >= max_depth or choice < 0.3:
            return ast.Num(n=random.randint(1, 10))
        
        op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
        selected_op = random.choice(op_choices)
            
            left = self.generate_code(depth + 1, max_depth)
            right = self.generate_code(depth + 1, max_depth)
            
                return ast.BinOp(left=left, op=selected_op, right=right)
        
        test = self.generate_code(depth + 1, max_depth)
        body = [self.generate_code(depth + 1, max_depth)]
        orelse = [self.generate_code(depth + 1, max_depth)]
            
                return ast.If(test=test, body=body, orelse=orelse)
    
    def mutate(self, node):
                node.n += random.randint(-5, 5)
        
            op_choices = [ast.Add(), ast.Sub(), ast.Mult(), ast.Div()]
            selected_op = random.choice(op_choices)
            
                node.op = selected_op
        
        return node
    
    def evaluate(self, code_candidate):<|fim_middle|>
# g5_813
