#!/usr/bin/env python3
"""Auto-generated by AGI Loop cycle #1101
Task: Write a Python function that plays 1000 games of rock-paper-scissors using frequency analysis to beat random
Generated: 2026-02-12T20:18:59.173275
"""

import random
from collections import Counter

def play_rock_paper_scissors():
    # Initialize counters for opponent's moves
    opponent_moves = []
    scores = {'win': 0, 'lose': 0, 'draw': 0}

    # Possible moves
    moves = ['rock', 'paper', 'scissors']

    # Frequency analysis to predict opponent's next move
    def predict_move():
        if not opponent_moves:
            return random.choice(moves)
        freq = Counter(opponent_moves)
        most_common = freq.most_common(1)[0][0]
        # Predict the move that beats the most common move
        if most_common == 'rock':
            return 'paper'
        elif most_common == 'paper':
            return 'scissors'
        else:
            return 'rock'

    # Play 1000 games
    for _ in range(1000):
        predicted_move = predict_move()
        opponent_move = random.choice(moves)
        opponent_moves.append(opponent_move)

        # Determine result
        if predicted_move == opponent_move:
            scores['draw'] += 1
        elif (predicted_move == 'rock' and opponent_move == 'scissors') or \
             (predicted_move == 'paper' and opponent_move == 'rock') or \
             (predicted_move == 'scissors' and opponent_move == 'paper'):
            scores['win'] += 1
        else:
            scores['lose'] += 1

    print(f"Results after 1000 games:")
    print(f"Win: {scores['win']}")
    print(f"Lose: {scores['lose']}")
    print(f"Draw: {scores['draw']}")

if __name__ == '__main__':
    play_rock_paper_scissors()